Mittwoch, 15. Juli 2009

Is accessing the past simple?

The first step to gaining access to the past is to direct the information sheet gaining the past time energy field to go in the other 'direction' to that in which the world is revolving. This may sound a bit stupid and that as a reference point, distance times time squared divided by time, may sound even more stupid but I feel it helps here. And we need to gain access to past time in order to start ships in carefully calculated past time episodes.

On line six of my parallelogrammed world map, which denotes a vertical dead centre of America (US), we have the starting point for accessing past time in the above fashion, and this can be defined as most other things in my sixer (36er) system.

However, we also need to harness the emotion-colour information coming from each part of the planet and the relative size of the parallelograms drawn on my world map would provide good units of measurement for indicating the relevant emotion-colour information packets existing throughout the world.

I am not sure how this could be measured at present, but we would have to take into consideration past and present planetary routes (those within the solar system), as they interact/ed with the earth, lent it colours and inspired things to happen.

Also needed is a time-word. This is done by synchronizing the use of language with the angular positioning of the different parts of the world (again my world map would be useful here).

Break down of 'Word'

Going in an undefined direction when navigating recognised space and also the depth dimension permeating space has to do with the rotation of the earth related to the universe generally and to our solar system as the ship takes off.

Varying the gravity field around the ship (reality frame) is done by speech. Perhaps by speaking my reality word number associations (see work) as they are associated to emotional-colour-physical weight and also to degrees. Speaking the words shifts gravity co-ordinations within the reality frames and the ship is directed and manouvered by which ever degree is required.

My system is also valuable in healing in that all parts are interlinked and when used can have a healing effect. The following is also a stroke of inspiration, i.e. that the angle of take off is 14.5° to 15° or 23.5° depending on the time of day and that this in turn is linked to 45.5°, which is just above the maximum of the allowed degree of manouver of 45°. The relevance of this is revealed by my 6er system.

The preceeding degree measurements relate to my number 26, which itself relates to Afghanistan. I hope this doesn't sound strange. But planet earth values have to be included when creating successful space flight.

Time and Gravity

Time is connected to gravity.

The centre of gravity is where the new individual time gauging starts. This gauge is aligned to my gravity count of one to 70.

My centre of gravity is the centre of a planet or object and is 0'0 clock new time and one to 11 on the gravity scale. All three values are connected to my language and their point of referrence is my number 45, with all three sets of associations.

The centre of an object is found by relating angles and angle arms until it is established where an object's point of balance is, i.e., where, if this point were not there the object would tilt or fall over, or be dangerously unstable. The 'centre' can usually be felt and can then be ascertained exactly. This sounds very architectural and most probably is. The new factor is that it equals the above mentioned values and that is is determined by using angles and various angle arms giving the calculation a three dimensional or depth reality.

This last aspect may be useful when developing computer programmes enabling people to 'configure' the goods they want and producing them on the spot (see my work for code).

Time and Gravity

The depth dimension and colour

In the depth dimension there is a different colour scale. To every shade there is the appropriate sound-colour. This sound-colour is next to the 'normal' colour on the user scale, but the sound-colour is interchangeable. The sound-colour and the 'normal' shade are otherwise the same.