Posts mit dem Label perception werden angezeigt. Alle Posts anzeigen
Posts mit dem Label perception werden angezeigt. Alle Posts anzeigen

Freitag, 26. Dezember 2014

The Relevance of Coding in Light

Understanding the coding in light, as I have tried to describe it, especially its memory, enables Time to disintegrate.


The reaction of Visual Scope as it adjusts to disintegrated Time is to adjust its reality bud content (see work) within the Visual Scope triangle (see blog) and to follow the rules of gravitational energy in a vacuum, which I have already outlined.

Montag, 16. Dezember 2013

Triangles and Reality


Triangles and Reality


Each angle of an even angled triangle is theoretically 90°. It has a proportional deduction of reality capacity enclosed within its angles, according to the laws of the number, position and chemical composition of the bcc´s of objects surrounding it. This larger reality concept is depicted by a square which encloses the triangle.

See here: visual scope and angular limits and aiming of vision voltage. See also the electrical contents of spectral intakes involved in perception and senses and notes on successive squares portraying reality.

The proportion of reality deducted by the use of even angled triangles is relative to any information square (see blog) containing its individual information and which relates to the topic of the triangle. These dictate through colour a controlled view of reality, which fits into his or her symetrical angular degree of comprehending (Auffassung)

The counts are three information squares, which can be issued in simplified form to one 60° I.e 90° angle. One sees here also the relationship of a moving point to a restrictive border and thus an extending sequential lineal calculation as can perhaps be seen in a propelled hydrogen atom (the nature of which can perhaps be simulated) and during take off of a spaceship prior to entry into 60° or flight dimension.

However, the point where breaking the border takes place is relevant as this relates time to distance. A point of 0.2° from any second one of my smallest time units equals any information square U. See work for relevance of U in my parallelograms.

Among other things, the information in info square U is 6 inches along a flight line, and is depicted as below No.1 when orientating oneself in outer space with the diamond locator (see blog).

The diamond locator follows a plan of the universe, but this is indicated by fixing a desired area in its centre point within 3000 billion miles cubed of any other point and within this centre an orientation as described above can be made.

A point breaking the boundary at see No.2 below I.e the x is suitable for beaming and space flight. Both involve dimensional manouvering and the correct directional assessment is necessary as this necessarily involves time and spatial and gravitational differences.

In beaming which, at the moment just involves earth realms, the subject adapts to gradations measuring the revolutions of the planet. These measurements where beaming is concerned start at the dividing line in America, as depicted in earlier posts. Also involved in beaming where direction and breaking a triangular boundary is concerned is the 6inch cushion at the surface of the earth and its reaction to influences from within the universe. The main influences from outer space registered within this cushion are gravitational influences especially those of during a past time and functional time I.e the natural passing of time and how these fractions of the One Time are contained within the said cushion.

No.1










No.2




Sonntag, 2. Juni 2013

Aligning Elements

Dividing mass, gravity and Light each between one to ten then each division with ten subdivisions assists in their co-ordination and linking, through the 36er system, with my numbers which are, as mentioned, initial reality foundational elements.  Also  the decimal divisions are then relatable to the 1.1 to 1.2 multi dimensional access calculations.  The one to ten could be equated to Time divisions, i.e. three of my smallest Time units to one main division.

With the help of vision voltage and visual scope the divisions are also translatable through the initial one centimetre with the five stage computer language.  For details on the above see blog.

The above helps organise reality as reality is a result of the factors mass, gravity and light, with Time quant inclusions.  Through the numerical organisation of these factors computer programmes can be written enabling articles to be physically produced and beaming to take place and semi-fictional reality framaes created which surround spaceships in space.

As stated in blog understanding the mentioned elements as they manifest in speech and colour is the initial key to aligning reality, the human aspects requred for spaceflight and a technological approach to extra terrestial situations.

Samstag, 27. April 2013

Vision Voltage and Beaming

The vision voltage aspect mentioned in work can be used for beaming and controlling ships in space as this transmuted energy can desynchronise gravity and mass, which is a factor necessary if we are going to establish beaming in conventional physics.  I am sure vision voltage which is a transcribed sun energy can be harnessed and applied to our mobiles to facilitate beaming.

Time can be partially manipulated which is also necessary for beaming, by understanding the musical quality in light, (see blog) especially using my information on Light and my scale for measuring light.  When desynchronising mass and gravity I would recommend a one to three ratio continually exchanging between both factors and the time and other factors allowed for beaming as mentioned in work  regulated to match this.